
Here I’ve set the drawTile function so that it can easily be changed later… I have to be careful here to make the font size smaller when the number of digits in the number is larger. Now I’ll use this color information to make a function to draw the tiles. I also define colors for the rest of the board, and some default colors just in case. I now have a nice list of each number and its corresponding colors! I can encapsulate this further by making a function to look up the colors and convert them from hex (hexadecimal) to RGB (red-green-blue). Here I’ve found the background and text colors for all the different tiles. I can mimic the styling of the original game by scraping its CSS (Cascading Style Sheets). Time to make this board look a bit nicer. I give a higher probability to 2, so that it will appear more often. Upon starting a new game, I will seed the board with two randomly placed tiles-either a 2 or a 4. The basic structure for the game board will be a 4X4 matrix, initialized with an empty element in each position: So, as a tribute to this little game (and in honor of all games mathematical!), I thought it would be fun to demonstrate the power of the Wolfram Language by using it to make our own version of 2048. It’s hard to explain just how fun and challenging this game is, so I recommend playing it for yourself. Based on the similar games 1024! (by Veewo Studio) and THREES (by Asher Vollmer), this game has a simple mechanic that can leave you puzzled for days-slide powers of two around a grid, and combine them to make higher powers of two. Wolfram Knowledgebase Curated computable knowledge powering Wolfram|Alpha.If you’ve been anywhere on the internet these past few weeks, there’s little doubt that you’ve come across the game 2048 (made by Gabriele Cirulli). Wolfram Universal Deployment System Instant deployment across cloud, desktop, mobile, and more. Wolfram Data Framework Semantic framework for real-world data.
